STUDIES ON THE INNOVATIVE APPLICATION OF IMMERSIVE VIRTUAL REALITY IN MEDICINE: THE POSSIBILITIES OF FULL-DIVE VIRTUAL REALITY
by Misaki Tatsumi
Category: STEM
Abstract – In Sword Art Online (SAO) animation and light novel, Full-Dive Virtual Reality (FDVR) was realized in 2022 but it is a dream technology in our world. The brain is sometimes expressed as a black box since it has many unknown mechanisms and functions, and it is difficult to investigate the real human brain in vivo. However, various technologies for neuroscience are being developed rapidly, for example, related software or hardware which enable to analyze brain activities with device to realize FDVR. At the same time, the applications of virtual reality (VR) have been highly expected not only in the entertainment world but also in the medical field. Although VR use for surgical treating has already become popular with robotics, we must much more innovate medical applications for treatments and safety. This study demonstrates the possibilities of VR and FDVR. First, I will investigate the development in VR and the feasibility of VR application in pediatrics and then elucidate FDVR possibility and difficulty, with which I would like to grapple for future trials.